Features

Inventory System

  • Component based, add items container functionality to any actor you want!
  • Comes with 3 types of containers implemented: player inventory, storage and shop.
  • Extremely flexible to add/modify custom functionality per container type using component inheritance.
  • Easy to use component API: Add Item(s), Remove Item(s), Swap, Split, Stack, Transfer, Drop…
  • Data driven items from DataTable (10+ example items).
  • Supports different types of items (consumable, equipment, material, quest, miscellaneous and loot).
  • Rich features set per item with 15+ properties (name, description, type, rarity, usable, stackable, shop value, droppable, etc).
  • Create your own containers (chests, sellers, lootable monsters, etc).
  • Easy to set custom functionality per item.
  • Supports items Drag&Drop functionality (between different containers or in the same container).
  • Built-in save and load system (disk file and game session persistence).
  • Clean UI examples.
  • Extremely easy to integrate into your project.

Bonus: Equipment System

  • Integrated with inventory system keeping dependencies to the minimum.
  • Easy to integrate into your character (just 1 actor component).
  • Data driven equipment data from DataTable (5+ examples).
  • Supports multiple slot types (armor, helmet, boots, shield, weapon, etc).
  • Equip and unequip from any items container (not only player inventory, for example directly from storage).
  • Supports simple click and Drag&Drop functionality.
  • Supports item swapping from items containers (no need to unequip and then equip).
  • Drop from equipment slot directly to the world.
  • Built-in save and load functionality.